AI Insights · Timothy · July 2024
Top Down Games Performance in Russia for Q2 2024
Explore the performance of the top 5 top-down games on a unified platform in Russia during Q2 2024, including trends in downloads, revenue, and active users.
In the second quarter of 2024, the top 5 top-down games in Russia showed varied performance metrics across downloads, revenue, and weekly active users. The data, sourced from Sensor Tower, offers comprehensive insights into these trends.
Mobile Legends: Bang Bang from Shanghai Moonton Technology Co., Ltd. experienced notable fluctuations in revenue, starting at approximately $83K in early April and peaking at around $101K in the second week. A significant dip occurred in May, with revenue dropping to $55K, but it recovered to $84K by mid-June. Downloads showed a slight decline initially but rebounded in June, reaching 46K. Weekly active users remained relatively stable, fluctuating between 1.6M and 1.8M.
Viking Rise: Valhalla by IGG.COM saw a peak in revenue at $75K in early April, followed by a decrease to $38K by the end of May. Downloads showed a similar trend, starting at 19K and declining to 10K by mid-June. Weekly active users peaked at 232K in early April and remained above 200K throughout the quarter.
Rush Royale: Tower Defense TD from MY.GAMES B.V. had a strong revenue performance, peaking at $55K in mid-May and ending the quarter at $23K. Downloads were relatively stable, with a slight dip in early June but recovering to 13K by the end of the quarter. Weekly active users saw some fluctuation, peaking at 175K in April and stabilizing around 128K by the end of June.
War and Order by Hong Kong Ke Mo software Co., Limited showed a consistent revenue trend, starting at $24K and peaking at $35K in early May. Downloads saw a gradual decline from 12K in April to 5K by mid-June. Weekly active users remained steady, fluctuating between 57K and 62K throughout the quarter.
League of Legends: Wild Rift from Riot Games had varied revenue, peaking at $45K in early April and ending the quarter at $24K. Downloads remained relatively stable, ranging between 5K and 8K. Weekly active users saw a gradual decrease from 132K in early April to 113K by the end of June.
For more detailed insights and data, visit Sensor Tower.